Hey guys I am trying to come up with a way to use input without root motion and I have an issue where using a strafe locomotion everything is working correctly unless I have shift (Run) active before I input Forward or Right. In that case my animation goes straight into running and there is no transition at all.I am trying to find a way to transition from input 1.0 to 2.0 when shift is held. Right now I have a branch where if True is input 2 and if not then is input 1.
Working on the AnimBP for that does not allow me to have a timeline or something. Lerp isn’t helping so I am not sure what else I could do there.