Hey there, i am making a racing game and i have ran to a weird issue.
So, basically i have a input to rotate (yaw) the vehicle to make it turn linked to the axis input, but for some reason, it seems the ammount of turning is linked to the framerate, so it works fine at 120fps but on 60fps it only turns at half speed. (and uncapped spins like a beyblade)
Any way to make it so its not dependant of framerate?
Can you give us some screenshots of your code? Typically things don’t tend to be dependent on framerate unless they’re coded to, or they’re running off of tick. Anything helps, and more is better!
I was trying to rotate the camera using “add world rotation” but for some reason the default of it was tied to Framerate, i managed to fix it by adding a multiplication for world delta seconds and adding a float Variable to set the turning rate.