# Initial ChaosVehicle speed

**URL:** <https://forums.unrealengine.com/t/initial-chaosvehicle-speed/1906742>\
**Category:** C++\
**Tags:** spawn, vehicle, wheeled-vehicle, unreal-engine, Physics, Vehicles, CPP, question\
**Created:** [June 17, 2024, 6:21pm UTC](https://forums.unrealengine.com/t/initial-chaosvehicle-speed/1906742 "2024-06-17T18:21:27Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Antokog](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Antokog](https://forums.unrealengine.com/u/Antokog)\
**Post date:** [June 17, 2024, 6:21pm UTC](https://forums.unrealengine.com/t/initial-chaosvehicle-speed/1906742/1 "2024-06-17T18:21:27Z")

</div>

Im making kind of endless racing game, and a problem is - I need to spawn vehicles with certain speed, so it dont ruin highway movement. There are ForwardSpeed variable in FVehicleState struct in ChaosVehicleMovementComponent, but it seems that i cant acces and change it through child class.  
Is there a way to manipulate this value or another way to set velocity/speed at begin play?

---

<div class="post-metadata">

**Author:** ![SAGI11](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SAGI11](https://forums.unrealengine.com/u/SAGI11)\
**Post date:** [November 19, 2024, 2:41pm UTC](https://forums.unrealengine.com/t/initial-chaosvehicle-speed/1906742/2 "2024-11-19T14:41:34Z")

</div>

Hello! I don’t know if I understood what do you want.

If you want a vehicle with a specific velocity you will have to adjust multiple values.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/4/9/c494df0ea60117056f6a9396a861a3826051f277.png)

Torque and RPM is your engine capacity. Gear Ratio can be used to reach high speed faster.  
Use copilot for more details on this values.

Good luck.
