I’ve created a static mesh through C++, and when viewing it in the class blueprint, a number of fields are missing.
.h public: UPROPERTY(EditAnywhere) UStaticMeshComponent* Ball; .cpp Ball = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Ball")); RootComponent = Ball;
Dragging ball into scene shows this:
However inside the ball’s blueprint it looks like this:
This makes it impossible to edit physics values inside the blueprint.
How can I get it’s values to look like the scene view, instead of being hidden under the Roller Ball category?