However inside the ball’s blueprint it looks like this:
This makes it impossible to edit physics values inside the blueprint.
How can I get it’s values to look like the scene view, instead of being hidden under the Roller Ball category?
I have no problem with that, but some properties don’t seem to be available through code, such as locking rotation.
That only gives me access to the main Actor properties for the blueprint, it doesn’t let me access the inherited Ball mesh at all…
(Show inherited values isn’t available on the Ball’s detail panel)
You want to use ‘VisibleAnywhere’ or ‘VisibleDefaultsOnly’, not ‘EditAnywhere’ or ‘EditDefaultsOnly’ for components. The properties inside of them that are editable still will be.
If you click the drop-down box with ‘Static Mesh Component’ in it, you’ll see why