Hello all, UE4 newb here.
I’m going through a bunch of tuts on youtube, and am having an issue.
I’ve created a main menu and an ingame menu with various settings. Everything like Pause, Settings, etc. works fine. When I click “Quit to main” however, it DOES quit back to the main menu (accomplished by having a MainMenuLevel & HUD/Widget) the previous, InGameMenu widget does not go away. I have a “Remove from Parent” node attached in the blueprint, as shown here
And This is what it is doing
Anyone know what is going on and why the InGameMenu widget won’t remove itself from the parent?