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Infinity Blade Warriors and Mixamo

I exported an infinity blade character as an FBX file from UE4 to put into mixamo for animations, I got the animation but when I import the animation the animation is messed up, I need help.

Mixamo dosnt support ue4 anymore if i remember correctly, what you can do, is use third person character from ue4 in mixamo, export in ue4, then retarget it to whatever skeletal mesh you want but your mesh needs to have the same t-pose as your third person, it always works for me.