Individual particles using volume lighting sample ?

Hello everyone.

Is there a way to get the particle system to use the local lighting sample that comes with lightmass bake ? By default it just uses the sample where the emitter pivot is.

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anyone knows this ?

Did you ever figure this out?

I am wondering the exact same thing: can I get a particle system to respond to baked volume lighting samples?

Is this possible?

From what I recall of the lighting stream, I looked up Indirect Lighting Cache Quality. It has an ‘ILCQ Volume’ option. Tooltip says it uses a 5x5 set of the volume samples. Not sure if that scales based on the bounds of the object…