Indirect Lighting Intensity value under skylight not working in UE4.26

Thanks. I am using an HDRI in the skylight, so I don’t think that recapturing would be of any help.
And I don’t wanna use rectangle lights on the windows either.

But do let me know how do you light your scene when raytracing is enabled as I only recently got a RTX card and don’t know how to make the best out of it.

If all else fails, I would jump back to Exposure Control under Postprocessing