INDEPENDENT ISM?

@JonathanBengoa Good day mate! I adapted your suggestion to my old code. Without spawn actor and attach component to component it is working! Even without “specific” get but using the current variable! But I had to make a change because using only the socket transform, in my case, made me rotate some isms in an abnormal way, not all. So to fix, I used the socket location, and the world rotation z of the room, ignoring rot x and y. So it works perfectly! Only, I don’t understand why, it seems that on 2 isms we have access none.


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