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Indentical Blueprints, Global variables not functioning

So I have two instances of a character, each placed in a different room. Room 0’s animation works fine, and when the super button is pressed the branch activates and the super animation plays.
Room 1’s animations play normally but when the super button is pressed the branch doesn’t register ‘is player attacked’ as true and so the animation and anything following doesn’t play.

Both blueprints are identical, each connecting to their coressponding level database for the variables. If anyone can suggest what the issue might be that’d help massively