I would like to possibly set up distributed build using incredibuild, but after having a look at the pricing options, I am bit confused on what exact , optimal options I need for a Unreal development.
I can understand :
- number of developer machines ( and cores )
- adding helper machines.
But I am not so sure about :
- add incredibuild solutions.
I have 2 programmers, and 1 artist needing shader compilation.
So how many c++ options, make and build tools, dev tools do I need?
Do I even need any of them?
Any insights into the license needs for UE4 would be appreciated. I want to ask forum first before asking incredibuild for the fear of louring into buying unnecessary licenses.
Also while I am at this, will lightmass lightmap build be distributed using incredibuild as well? I know I can set up swarm for this, but I was wondering if I can just have incredibuild and not having to run a separate set up.
And if I have swarm set up and also incredibuild set up, how will they work together? I mean, incredibuild is limited by its agent licenses but swarm is not… so if swarm is better option, then how do you turn off incredibuild from taking over (if it does)