Since I’ve managed to decrease binary size for android now it’s time to IOS :). I’ve noticed that file size with same project doubled after 4.5.1 upgrade to 4.6.1. I tested it with simple empty project builded with distribution settings. On 4.5.1 filesize is ~43 mb but on 4.6.1 and 4.7.2 it is over 84 mb! While checking internal structure of files I’ve noticed that UE4Game file and pak incresed in size (doubled). Any hints how to lower file size?