Hello,
I have imported a enormous terrain of 40km length and width in 16 tiles into a level (A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums) and I can’t enable visibility for all of them because the “range of visibility” created using World Composition is too low.
I’ve tried with the same tiles but with a length and width of about 8km and I could enable visibility in all of them.
I would like to be able to see all the tiles with the same 40km length but I can’t figure out how to make it.
Is their a way to increase the visibility range to such a great distance or is it just software limitations ?
Thank you for your precious help !