# incorrect shadows on a static mesh

**URL:** <https://forums.unrealengine.com/t/incorrect-shadows-on-a-static-mesh/1215904>\
**Category:** Asset Creation\
**Tags:** Shadows, static-lights, unreal-engine, staticmesh, Lighting, question\
**Created:** [June 30, 2023, 10:49pm UTC](https://forums.unrealengine.com/t/incorrect-shadows-on-a-static-mesh/1215904 "2023-06-30T22:49:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ma-ks2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ma-ks2](https://forums.unrealengine.com/u/ma-ks2)\
**Post date:** [June 30, 2023, 10:49pm UTC](https://forums.unrealengine.com/t/incorrect-shadows-on-a-static-mesh/1215904/1 "2023-06-30T22:49:33Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/c/30c1e7e04dbb22865f45965cc51b27a3f5716fa9.jpeg)

Please tell me where these shadows come from on a flat surface. There is a lightmap uv on the left

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 1, 2023, 6:53am UTC](https://forums.unrealengine.com/t/incorrect-shadows-on-a-static-mesh/1215904/2 "2023-07-01T06:53:28Z")

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Normal map perhaps? 🙂
