# Incorrect rotation after teleporting player

**URL:** <https://forums.unrealengine.com/t/incorrect-rotation-after-teleporting-player/2321183>\
**Category:** Issues and Bug Reporting\
**Tags:** first-person-bluepri, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [February 7, 2025, 5:57am UTC](https://forums.unrealengine.com/t/incorrect-rotation-after-teleporting-player/2321183 "2025-02-07T05:57:30Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [February 11, 2025, 5:22pm UTC](https://forums.unrealengine.com/t/incorrect-rotation-after-teleporting-player/2321183/3 "2025-02-11T17:22:59Z")

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Hello Fingle,

This seems related to [this bug report](https://forums.unrealengine.com/t/gameplay-first-person-camera-device-does-not-respect-rotation-of-teleportation/2289702). So keep an eye there for updates.

The First Person Stasis/AllowRotation bit does sound like it deserves it’s own bug report.

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