# Incorrect LOD rendering on Fortnite and imported assets after v43.00

**URL:** <https://forums.unrealengine.com/t/incorrect-lod-rendering-on-fortnite-and-imported-assets-after-v43-00/2848896>\
**Category:** Issues and Bug Reporting\
**Tags:** Status-NeedsMoreInfo, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 2, 2026, 11:38am UTC](https://forums.unrealengine.com/t/incorrect-lod-rendering-on-fortnite-and-imported-assets-after-v43-00/2848896 "2026-11-02T11:38:20Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![most3r](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/most3r/32/1066346_2.png) [@most3r](https://forums.unrealengine.com/u/most3r)\
**Post date:** [November 2, 2026, 11:38am UTC](https://forums.unrealengine.com/t/incorrect-lod-rendering-on-fortnite-and-imported-assets-after-v43-00/2848896/1 "2026-11-02T11:38:20Z")

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### Summary

Since the v43.00 update, some Fortnite assets and imported assets in UEFN appear to use excessively low-detail mesh LODs.

As a result, the asset’s quality is drastically reduced.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

Place an asset such as: /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_CP\_Apollo\_Natural\_Rock\_Pile\_C.PPID\_CR\_Legacy\_CP\_Apollo\_Natural\_Rock\_Pile\_C

### Expected Result

Assets should be displayed with the appropriate level of detail.

### Observed Result

The asset’s quality is drastically reduced.

### Platform(s)

All

### Upload an image

 ![ROCC.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/a/8/1a822f2fd81af64ba3b9035937ca6fab3d022230.png)

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<div class="post-metadata">

**Author:** ![most3r](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/most3r/32/1066346_2.png) [@most3r](https://forums.unrealengine.com/u/most3r)\
**Post date:** [November 2, 2026, 11:39am UTC](https://forums.unrealengine.com/t/incorrect-lod-rendering-on-fortnite-and-imported-assets-after-v43-00/2848896/2 "2026-11-02T11:39:55Z")

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This also happens for some Fortnite Assets

 ![suds.PNG](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/0/4/404380af3cb5602399e9c1b177cbca8b18b75122.jpeg)

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**Author:** ![rhyan.smith](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rhyan.smith/32/1218554_2.png) [@rhyan.smith](https://forums.unrealengine.com/u/rhyan.smith)\
**Post date:** [November 2, 2026, 11:51am UTC](https://forums.unrealengine.com/t/incorrect-lod-rendering-on-fortnite-and-imported-assets-after-v43-00/2848896/4 "2026-11-02T11:51:01Z")

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Thank you for the report,

We’ll have the team take a look into this, we’ll keep you updated

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<div class="post-metadata">

**Author:** ![most3r](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/most3r/32/1066346_2.png) [@most3r](https://forums.unrealengine.com/u/most3r)\
**Post date:** [November 2, 2026, 11:57am UTC](https://forums.unrealengine.com/t/incorrect-lod-rendering-on-fortnite-and-imported-assets-after-v43-00/2848896/5 "2026-11-02T11:57:51Z")

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Thank you!

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/incorrect-lod-rendering-on-fortnite-and-imported-assets-after-v43-00/2848896/6 "2026-11-03T20:00:28Z")

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The status of FORT-1185816 changed to ‘Needs Triage’. We are routing this to the appropriate team for investigation.
