# Incorrect import of the FBX files

**URL:** <https://forums.unrealengine.com/t/incorrect-import-of-the-fbx-files/340512>\
**Category:** Asset Creation\
**Tags:** unreal-engine, bug-report, UE4, question\
**Created:** [December 4, 2015, 4:48pm UTC](https://forums.unrealengine.com/t/incorrect-import-of-the-fbx-files/340512 "2015-12-04T16:48:10Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_590cb5931](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_590cb5931](https://forums.unrealengine.com/u/anonymous_user_590cb5931)\
**Post date:** [December 4, 2015, 4:48pm UTC](https://forums.unrealengine.com/t/incorrect-import-of-the-fbx-files/340512/1 "2015-12-04T16:48:10Z")

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Hello.

UE has annoying bug with FBX import.  
My import settings:

[http://s6.postimg.org/tm89dmlm9/screenshot\_67.png](http://s6.postimg.org/tm89dmlm9/screenshot_67.png)

Imported mesh:

[http://s6.postimg.org/cmzaydaep/screenshot\_68.png](http://s6.postimg.org/cmzaydaep/screenshot_68.png)

When I re-export this FBX file with 3DS Max 2016, this mesh looks correctly in UE.  
It’s means, that 3DS Max import this mesh correctly:

[http://s6.postimg.org/5xsricp2p/screenshot\_69.png](http://s6.postimg.org/5xsricp2p/screenshot_69.png)

And this mesh, imported in 3DS Max and then exported from 3DS Max - looks good in UE. Looks like 3DS Max fix something in this file.

If 3DS Max could import this mesh, why UE can’t import it normally without re-exporting FBX mesh throught 3DS Max?

I think, that’s bug and must be fixed.

FBX file: [link to file][4]

Thank you!

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [December 4, 2015, 6:35pm UTC](https://forums.unrealengine.com/t/incorrect-import-of-the-fbx-files/340512/2 "2015-12-04T18:35:51Z")

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Hi Arthur -

Thank you for your report. The issue with importing from DAZ Studio is a known issue and is currently being worked on by our engineers as UE-12017. I have added your additional information to the issue.

Eric Ketchum

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**Author:** ![anonymous\_user\_590cb5931](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_590cb5931](https://forums.unrealengine.com/u/anonymous_user_590cb5931)\
**Post date:** [January 9, 2016, 10:55am UTC](https://forums.unrealengine.com/t/incorrect-import-of-the-fbx-files/340512/3 "2016-01-09T10:55:23Z")

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Hello.  
Any news on this question? I still need it. Very need it.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [January 11, 2016, 7:28pm UTC](https://forums.unrealengine.com/t/incorrect-import-of-the-fbx-files/340512/4 "2016-01-11T19:28:08Z")

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No new news to provide at this time, it is still assigned to an engineer for investigation, but no new movement on it has occurred.
