I’m using Unreal 5.3.2 and am getting inconsistent resolutions displayed for certain game textures. I have checked my texture streaming limit using the “stat streaming” command, and am well under for my level, but doubled the limit to 2GB just in case, and am still experiencing the issue.
I have NOT experienced the issue to my knowledge after turning Texture Streaming off in Project Settings, so I assume it’s connected somehow, but I can’t figure out why.
This occurs only while playing the game in the editor. Individual materials, static meshes with materials applied, and actors placed in the scene never show low resolution (that I’ve seen). All objects showing the low res textures are instantiated at runtime from click based game logic.
The individual texture assets show the correct resolution (mostly 2k), and sometimes all the textures display properly, other times many are shown with considerably reduced pixelated resolution. Certain actors in my scene tend to show the low resolution textures, but that is also not completely consistent. It seems like the lower textures are more likely to show if my laptop fan is blowing (this might be in my head), but Windows is set to full performance mode, and I have half of my memory available and mid to low CPU usage.
Any ideas or directions to investigate? Thanks so much.