Inconsistent results with GPU particle / burst list

I’m doing some GPU particle experiments and noticed there is inconsistent behavior with GPU particles when the spawn module includes a burst list. has anyone else had this issue? Additionally, when i use an Oculus Rift, burst lists don’t generate any particles. is this a known issue, or am i overlooking something?

Hey paradoc -

Can you expound about what you mean by inconsistent behavior there are no known issues? For the Oculus Rift question are you using a DK1 or DK2 and what version drivers are you using for the device?

Let us know, Thank You

Eric Ketchum

EDIT:

If you would not mind I am uploading a sample project can you test it on your device and let me know the results as well.

Test Project

updated firmware for the dk2 and things seem to work fine. i guess i missed an update. i checked out your project with the latest firmware and implemented the functionality i had in my original project and it worked as intended. previously, i spawned gpu fx when hmd was enabled and nothing would show up. but when i spawned gpu fx with hmd disabled, then enabled vr post-spawn, the burst fx would show up. i guess this is moot now. thanks for the response!