Another bug related to one I posted earlier. If you have a subclass and try to access public member variables by right clicking and choosing “Get xxxxx var” or “Set xxxxx var” it makes a node that requires you to pass in self. And you MUST create a new self node and pass it in or it won’t compile, as shown on left side of my image.
However, I found a workaround where if you go to parent’s BP and copy get/set node from there, you can paste into child’s BP, it creates a normal get/set node without need to pass in self. It seems that accessing a parent’s member variable should always work one way or other.
Example: Left side made trying to add in var from inside this child BP - doesn’t work.
Right side made by copy/pasting get Ignore Collision from parent BP works just fine.