# Inconsistent collision responses from capsules

**URL:** <https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787>\
**Category:** World Creation\
**Tags:** UE4-8, unreal-engine, Collision, bug-report, Blueprint, question\
**Created:** [June 14, 2015, 5:17pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787 "2015-06-14T17:17:36Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![byteparrot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@byteparrot](https://forums.unrealengine.com/u/byteparrot)\
**Post date:** [June 14, 2015, 5:17pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/1 "2015-06-14T17:17:36Z")

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Hi,

I upgraded to UE4.8 recently and I have this really odd bug.

I made an actor, which consists of a physics asset (rope), in the construction script of this actor, I attach collision capsules to the different bones, attach them to the bones and set collision response to all channels to Overlap.

This worked fine in 4.7, but now even if I set the response to overlap or ignore, the capsules always block my character from moving through them… And the really strange thing is that in my 2nd level, where I use this actor I dont have these problems. It just happens in one level.

Is this a known issue?

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**Author:** ![bluefalcon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bluefalcon](https://forums.unrealengine.com/u/bluefalcon)\
**Post date:** [June 15, 2015, 2:23am UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/2 "2015-06-15T02:23:28Z")

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I am having similar problems with Skeletal Mesh Physics Body collision in 4.8. I had no problems in 4.7, but now it seems that collision only registers less than half the time.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 15, 2015, 5:42pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/3 "2015-06-15T17:42:34Z")

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Hi dj\_joey,

Can you send me a stripped down project that displays this behavior along with instructions of how to reproduce it? I’ll be happy to take a look.

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**Author:** ![byteparrot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@byteparrot](https://forums.unrealengine.com/u/byteparrot)\
**Post date:** [June 15, 2015, 5:46pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/4 "2015-06-15T17:46:34Z")

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Ok I’ll do that tomorrow. How can I send you the project?

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 15, 2015, 5:55pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/5 "2015-06-15T17:55:57Z")

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If you load it to a . you can upload the . here. If the file is too large upload it to a trusted FTP service such as dropbox and you can either post the link here or, if privacy is a concern you can private message me the link on the forums (same username) and I’ll pull the information from there.

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**Author:** ![byteparrot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@byteparrot](https://forums.unrealengine.com/u/byteparrot)\
**Post date:** [June 15, 2015, 9:27pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/6 "2015-06-15T21:27:37Z")

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Hey . I had some time while watching the EA press conf to strip down my project. I’ve sent you the project per pn. I hope this helps. Tell me if you need something else.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 16, 2015, 2:35pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/7 "2015-06-16T14:35:56Z")

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Hi dj\_joey,

I was able to reproduce this and have entered a bug report, UE-17121 to be assessed by the development staff. It appears that the PhysicsBody collision channel can be set to overlap to workaround this error for now.

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**Author:** ![byteparrot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@byteparrot](https://forums.unrealengine.com/u/byteparrot)\
**Post date:** [June 18, 2015, 11:39am UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/8 "2015-06-18T11:39:56Z")

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Hey , did you also notice in the project that the overlap and endoverlap events are triggering too often? I mean not just once when entering / leaving the capsule. Is this another bug / the same bug or is this by design? I don’t see this behaviour in 4.7.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 19, 2015, 4:39pm UTC](https://forums.unrealengine.com/t/inconsistent-collision-responses-from-capsules/321787/9 "2015-06-19T16:39:01Z")

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Hi dj\_joey,

There is a known issue with physics objects and multiple overlaps, listed as UE-12386 in our system.
