Download

Inconsistencies with Render Target Assets, causing crashes in packaged games.

Detailed report on findings on Answerhub:
https://answers.unrealengine.com/questions/705645/texture-of-class-has-invalid-sampler-source-only-o.html?childToView=705649#answer-705649

In short, you can’t use Render Target Assets properly at runtime unless you’re using a srgb format (and who on earth is doing that with render targets?!)

For some reason - this only crashes my game in Multiplayer, and only on clients. Work that one out. Pretty frustrating.