# Incomplete Installation and Missing Files Specific to My Epic Creator Account Preventing Proper Use of Fortnite and UEFN Since October 2023

**URL:** <https://forums.unrealengine.com/t/incomplete-installation-and-missing-files-specific-to-my-epic-creator-account-preventing-proper-use-of-fortnite-and-uefn-since-october-2023/2260100>\
**Category:** Issues and Bug Reporting\
**Tags:** Cooking, corrupt, Console, bug, loading, corrupted-project, corruption, crash-editor, fortnite-creative, unreal-editor-for-fortnite, level, Packaging, bug-report, editor, packaging-projects, package-error, fortnite, Cooking-Failed, load-error, Nintendo-Switch\
**Created:** [January 4, 2025, 11:04pm UTC](https://forums.unrealengine.com/t/incomplete-installation-and-missing-files-specific-to-my-epic-creator-account-preventing-proper-use-of-fortnite-and-uefn-since-october-2023/2260100 "2025-01-04T23:04:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![mobifruit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mobifruit/32/985104_2.png) [@mobifruit](https://forums.unrealengine.com/u/mobifruit)\
**Post date:** [January 12, 2025, 12:39pm UTC](https://forums.unrealengine.com/t/incomplete-installation-and-missing-files-specific-to-my-epic-creator-account-preventing-proper-use-of-fortnite-and-uefn-since-october-2023/2260100/2 "2025-01-12T12:39:37Z")

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Since October I’m experiencing very similar if not the same issue with all of my UEFN projects – of which most contain no Verse code. All of my three Windows 10 Pro 22H2 dev workstations appear to be having the same problem with plain vanilla installation that got auto-updated last year and now looks incomplete although Epic Game Launcher verification detects zero problems.

Yet, after launching UEFN is see these many (42) Load Errors that skip many /Game/Effect packages like:

While trying to load package /Game/Effects/Fort\_Effects/Gameplay/Pickups/Effects/NS\_Pickup\_RareAmbient, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:  
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Epic/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset’. Perhaps it has been deleted or was not synced?

Since then, I cannot enter any Live Edit or interactive project session in Fortnite as I run into two types of Asset Check issues (600+ in total) like:

LogValkyrieValidation: Error: Soft package /a8210d3a-42c7-90a6-1cc0-a0ae49ff81e0/Levels/Landscape is not referenced by any soft object path in asset …

LogValkyrieValidation: Error: Found disallowed object type /Script/Landscape.Landscape:PersistentLevel.Device\_Collectible\_Object\_V2\_C\_UAID\_3085A9982C48DAEB01\_1534714704, Referenced by:content/ **externalactors** /levels/landscape/9/5l/djkx2ltgdvn4drcjg63eou.uasset (Device\_Tracker\_V2\_C),content/ **externalactors** /levels/landscape/0/fo/j3rbhhnzp2wk5k6cvhyvg2.uasset (Device\_AnalyticDevice\_V2\_C), Plugin mount point:/a8210d3a-42c7-90a6-1cc0-a0ae49ff81e0.

I suspect such error is throw for (virtually) all objects and devices in the scene. I puzzled how _all_ my projects seem the have gotten inconsistent on the same date and upgrade of UEFN…

No response yet on these bug reports thus far:

> [@Unable to Launch Session due to UEFN Validation Error: Soft package \<Level\> is not referenced by any soft object path in asset](https://forums.unrealengine.com/t/unable-to-launch-session-due-to-uefn-validation-error-soft-package-level-is-not-referenced-by-any-soft-object-path-in-asset/2233824):
>
> Summary Since the recent upgrade to UEFN 5.6.0 v33.11 any attempt to use Launch Session fails on UEFN Validation with substantial number (probably all) assets in any of my projects on three different workstations with many of the following typical Message Log lines: LogValkyrieValidation: Error: Soft package /a8210d3a-42c7-90a6-1cc0-a0ae49ff81e0/Levels/Landscape is not referenced by any soft object path in asset content/externalactors/levels/landscape/3/ql/29scqopemcxpyvzkttoufe.uasset. Please…

> [@Unable to Launch Session due to UEFN Validation Error: Found disallowed object type \<Level\>.Landscape.PersistentLevel.BP/Device](https://forums.unrealengine.com/t/unable-to-launch-session-due-to-uefn-validation-error-found-disallowed-object-type-level-landscape-persistentlevel-bp-device/2234102):
>
> Summary Since the recent upgrade to UEFN 5.6.038773622+++Fortnite+Release-33.11 any attempt to use Launch Session fails on UEFN Validation with substantial number (probably all) standard BP and Device assets in any of my projects on both workstations with many of the following typical Message Log lines: LogValkyrieValidation: Error: Found disallowed object type /Script/Landscape.Landscape:PersistentLevel.BP\_Creative\_Player\_Spawner\_Prop\_C\_UAID\_3085A9982C486BA001\_1993785965, Referenced by:content…

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