# Including .cpp files in build.cs

**URL:** <https://forums.unrealengine.com/t/including-cpp-files-in-build-cs/317614>\
**Category:** Platform & Builds\
**Tags:** include, build, buildcs, unreal-engine, ubt, question\
**Created:** [May 6, 2015, 9:19am UTC](https://forums.unrealengine.com/t/including-cpp-files-in-build-cs/317614 "2015-05-06T09:19:56Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [May 19, 2015, 2:39pm UTC](https://forums.unrealengine.com/t/including-cpp-files-in-build-cs/317614/8 "2015-05-19T14:39:44Z")

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From looking into this, it seems like you shouldn’t need to include the .cpp files themselves if you link the files as a library. I’m not very familiar with libraries myself and I’m not sure how much they differ from your current method, if at all, but it may be something to look into. If you need information about linking libraries, you can find this at the following link:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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