# Include Plugin in C++

**URL:** <https://forums.unrealengine.com/t/include-plugin-in-c/43020>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [September 27, 2015, 1:07pm UTC](https://forums.unrealengine.com/t/include-plugin-in-c/43020 "2015-09-27T13:07:51Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![SRombauts](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SRombauts](https://forums.unrealengine.com/u/SRombauts)\
**Post date:** [February 20, 2016, 9:32pm UTC](https://forums.unrealengine.com/t/include-plugin-in-c/43020/7 "2016-02-20T21:32:56Z")

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Using ProceduralMeshComponent in C++ in UE4.10 is in fact possible and really easy, just follow this quick start guide on the Wiki (just discovered it this evening)

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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