# Include cooked assets in editor for mod support

**URL:** <https://forums.unrealengine.com/t/include-cooked-assets-in-editor-for-mod-support/472767>\
**Category:** Modding\
**Tags:** marketplace-content, Cooking, mod, unreal-engine, question\
**Created:** [October 11, 2020, 3:34pm UTC](https://forums.unrealengine.com/t/include-cooked-assets-in-editor-for-mod-support/472767 "2020-10-11T15:34:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![DoubleP90](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/doublep90/32/1221172_2.png) [@DoubleP90](https://forums.unrealengine.com/u/DoubleP90)\
**Post date:** [October 11, 2020, 3:34pm UTC](https://forums.unrealengine.com/t/include-cooked-assets-in-editor-for-mod-support/472767/1 "2020-10-11T15:34:48Z")

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I’d like to add mod support to a game, the problem is that some files come from the marketplace and I would like not to share the source of some other ones.  
Is there a way to include cooked files in the mod editor?  
It seems like the editor does have this feature, under project settings\>cooker\>allow cooked content in the editor, but I couldn’t figure out how to get it to work
