In Unreal's Material Layer system, can I create a Material Layer that adjusts the saturation of the layers below?

I don’t think we needed you to give us examples of stupidity, but its nice to know that even after changing accounts you are still able to double up on that like you did for the previous account. :wink:

I wonder just how long itll take you to get this account banned as well now that i realize it can only be you :laughing:

Actually, I’m almost impressed you don’t just claim to currently work for Blizzard, EA, Bioware, or Epic themselves (again)!
Your knowledge, and mostly your reading comprehension, seems to be about on Par with the same persons who bring you things like Veilguard’s super accomplished narrative!
Really, keep it up, we absolutely cannot possibly do without the comedic relief you bring to this forum again. :laughing: