I dont think so, because i have 2 notify in my monster slash animation montage, Start Slash and End Slash. In MonsterBP i have 2 custom events that will be triggered when each notify timing arrives.
Just begin play will not work. because when I have Start Slash notify will enable the collision from ignore to overlap from MOB weapon, and when End Slash Notify will disable again.
All this functions are inside of MonsterBP, but the animnotify need to be on animBP if I’m not wrong =x