I’m in love with this game and concept…I hope to be playing it soon. Alot of people get unreal and go straight for the FPS…so it’s refreshing to see something else. I am currently working on a 2.5D beat em up like the old arcade games, and more recently Double Dragon Neon. Your tutorials on the combos were awesome. I am a one man team and about to start the main character anims, but had some questions about yours.
Did you build them at a certain fps and were there issues with timing once inside unreal?
Also did you build each anim in a separate file or were they all linked together ( for example. one 3ds max scene for idle, one for run, one for jump)
I ask that because of the importing. I’ve tried to import a single fbx with all the anims and break them up, and can’t seem to do that.
Appreciate any help you have. Thanks!!!