in Tokyo Wonderland - Blueprint Only Action Hack n' Slash

I’m in love with this game and concept…I hope to be playing it soon. Alot of people get unreal and go straight for the FPS…so it’s refreshing to see something else. I am currently working on a 2.5D beat em up like the old arcade games, and more recently Double Dragon Neon. Your tutorials on the combos were awesome. I am a one man team and about to start the main character anims, but had some questions about yours.

Did you build them at a certain fps and were there issues with timing once inside unreal?
Also did you build each anim in a separate file or were they all linked together ( for example. one 3ds max scene for idle, one for run, one for jump)

I ask that because of the importing. I’ve tried to import a single fbx with all the anims and break them up, and can’t seem to do that.

Appreciate any help you have. Thanks!!!