you will not want my direction dash my friend…HA …I really fall apart there with the dot product vector mathy kinda stuff…so I have it working just fine when in lock on but when you’re out of lock and the camera can be anywhere around you I have it working but I doubt it’s the most efficient solution…I actually had to post a help topic to get it working better than what I had… https://.unrealengine.com/showthread.php?56501-Determine-Actor-direction-in-relation-to-the-camera
as for all else the videos are really the best step by step…I would literally tell you the same things as I do in the video…if you’ve a part that you get hung up on for sure let me know and I’ll walk you through whatever it be…
im talking about like direction dashing in dark souls , i have the animations but dont know how to do it ( they are seperate for each direction , foward , backward , left , right… )