Hi President. The Blueprints Maze Generator (Network-enabled) is ready. Its based on this the Depth-First Search Algo highlighted on Mazeworks.com. Its an Actor that Adds components to build the maze, so you can position it anywhere in the level map and spawn the maze. I use a Linear Byte Array to store a two-dimensional matrix of rooms, each element holding a byte value that represents the walls west:1/south:2/east:4/north:8 the makes up a room. This data structure can be use to construct level maze in many different ways. I personally generate my dungeon rooms wall by wall with Statics Meshes (which could easily be Wonderland Cards, entire buildings/structures, destructible meshes, whatever):
https://arcadekomodo.com/home/wp-content/uploads/2015/02/maze-150x150.png