Tutorial # 13 Bow and Arrow
Summary: We’re setting a transition to control a blend space in 's Anim blueprint. From there spawning a projectile at the desired rotation using look at actor. The projectile handles the collision and damage.
I talked through this fast and it is some Mighty old code so if there’s any issues or questions let me know please.
I’ll have another quick fun video up in the next few days…not a tut but just a quick thing added to the game for fun…
Thanks…