In the physical simulation of the main object, the sub object copies the pose from the main object. Why are their poses inconsistent?

MyActor have 4 Skeletal Meshes like this:


Body is Main Mesh and enable physical simulation.others is use AnimBlueprint to copy pose by mesh(Body).
But runtime scene is like this. Cope pose is success, but not complete success.
微信截图_20210623125317