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In the physical simulation of the main object, the sub object copies the pose from the main object. Why are their poses inconsistent?
Development
Character & Animation
unreal-engine
cloodshop
(cloodshop)
June 23, 2021, 5:04am
1
MyActor have 4 Skeletal Meshes like this:
QQ截图20210623125844
1575×1030 117 KB
Body is Main Mesh and enable physical simulation.others is use AnimBlueprint to copy pose by mesh(Body).
But runtime scene is like this. Cope pose is success, but not complete success.