I’ve been watching a couple of tutorials and ran into some things i can’t put itno perspective. I’m going for the Professional physically based shading technique. But almost every tutorial I watch want to to create a low and high poly object in 3ds max to go forward; I know that shouldn’t be always the case. It also seems backwards for me to do so and in situation and for the fact they set up a material with color in 3ds max and send it to mudbox or substance designer or painter… I decided I dont want to hand paint using mudbox and use substance designer and painter for the finishing touches on my art. Is it okay for me just to uv paint it like I want to? Why would i bake a normal map inside 3dsmax and the only way to do so i to create a low poly model… Is that method have better results?
Beside lod’s if you want i understand that concept but dont want to do it.