# In sequencer's camera cuts, how do you select from multiple cameras that are in a blueprint?

**URL:** <https://forums.unrealengine.com/t/in-sequencers-camera-cuts-how-do-you-select-from-multiple-cameras-that-are-in-a-blueprint/405219>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [September 22, 2017, 2:58pm UTC](https://forums.unrealengine.com/t/in-sequencers-camera-cuts-how-do-you-select-from-multiple-cameras-that-are-in-a-blueprint/405219 "2017-09-22T14:58:31Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![RyanHaury](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ryanhaury/32/465275_2.png) [@RyanHaury](https://forums.unrealengine.com/u/RyanHaury)\
**Post date:** [September 22, 2017, 2:58pm UTC](https://forums.unrealengine.com/t/in-sequencers-camera-cuts-how-do-you-select-from-multiple-cameras-that-are-in-a-blueprint/405219/1 "2017-09-22T14:58:31Z")

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When selecting cameras in the Camera Cuts track, if you have a blueprint actor in the sequencer, you can choose said blueprint as a “camera”. However, if the blueprint has multiple cameras within it, I don’t have any options to choose a specific camera. I have a vehicle blueprint that is driving down a road, so my goal is to animate multiple cameras that follow the car, and cut between the cameras in sequencer.

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [September 24, 2017, 4:22pm UTC](https://forums.unrealengine.com/t/in-sequencers-camera-cuts-how-do-you-select-from-multiple-cameras-that-are-in-a-blueprint/405219/2 "2017-09-24T16:22:12Z")

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That’s a bug or unimplemented feature. I’ve added an issue here and we’ll try to address it in an upcoming release after 4.18:

[https://issues.unrealengine.com/issue/UE-50254](https://issues.unrealengine.com/issue/UE-50254)

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**Author:** ![RyanHaury](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ryanhaury/32/465275_2.png) [@RyanHaury](https://forums.unrealengine.com/u/RyanHaury)\
**Post date:** [January 22, 2018, 6:48pm UTC](https://forums.unrealengine.com/t/in-sequencers-camera-cuts-how-do-you-select-from-multiple-cameras-that-are-in-a-blueprint/405219/3 "2018-01-22T18:48:48Z")

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Is this issue planned to be in 4.19 by chance?

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**Author:** ![Tex102](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tex102](https://forums.unrealengine.com/u/Tex102)\
**Post date:** [June 27, 2021, 6:02pm UTC](https://forums.unrealengine.com/t/in-sequencers-camera-cuts-how-do-you-select-from-multiple-cameras-that-are-in-a-blueprint/405219/4 "2021-06-27T18:02:23Z")

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Any news on this getting fixed? It still seems to be an issue.
