# In Persona, the preview settings aren't saved in 5.5

**URL:** <https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747>\
**Category:** Character & Animation\
**Tags:** persona, settings, unreal-engine, saving, editor, question\
**Created:** [April 23, 2025, 1:52pm UTC](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747 "2025-04-23T13:52:27Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![JoCo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/joco/32/967114_2.png) [@JoCo](https://forums.unrealengine.com/u/JoCo)\
**Post date:** [April 23, 2025, 1:52pm UTC](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747/1 "2025-04-23T13:52:27Z")

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Hi all,

My team recently migrated to 5.5 and I realized that, in Persona (Skeletal Mesh / Anim editor), the preview settings such as the ones toggleable via the I, O or P keys (respectively toggling the parking lot skybox, the display of the floor, or the post process), are no longer persistent any time you reboot the editor, or even just open a new Persona tab within the same editor session.

Do other people have that issue with the vanilla engine? (or do we have something broken at my studio?)

Is there an editor settings that needs to be toggled for this to be persistent again?  
(always worked fine in previous versions)

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/8/4/884d71303807a4e578819c5fa1ba35a4a772908a.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/a/2/ea2678af1122f0ed84c83931e784a1b654f10b87.jpeg)

Thanks in advance for the help,  
Jonathan

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**Author:** ![bunnychen](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bunnychen](https://forums.unrealengine.com/u/bunnychen)\
**Post date:** [April 24, 2025, 12:01am UTC](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747/2 "2025-04-24T00:01:30Z")

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A workaround we found is adding this line of code in the end of FAdvancedPreviewScene constructor:  
`UpdateScene(Profile);`

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<div class="post-metadata">

**Author:** ![JoCo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/joco/32/967114_2.png) [@JoCo](https://forums.unrealengine.com/u/JoCo)\
**Post date:** [April 24, 2025, 7:05am UTC](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747/3 "2025-04-24T07:05:26Z")

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Thanks so much Chen !!!  
Hopefully Epic can implement that fix for **5.6** 🙏

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [May 24, 2025, 7:05am UTC](https://forums.unrealengine.com/t/in-persona-the-preview-settings-arent-saved-in-5-5/2471747/4 "2025-05-24T07:05:53Z")

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