I’m trying to get a rough gold material on a painting frame, and the “M_Metal_Gold” material already in UE4 looks exactly like what I am looking for.
However, when I apply that material to my painting frame, the material looks really smooth, not at all like the one shown in the material editor live preview.
Thanks for your answer @darthviper107 ! Yes it does seem I forgot to UV map my model.
When I look at my UV map in the mesh editor, it appears to be empty. Do I need to create it in blender (I created my mesh in blender and then exported it to UE4 as an fbx file) or can I create the map directly in Unreal Engine?