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In-Game Material doesn't look like the one from the editor

Hi everyone,

I’m trying to get a rough gold material on a painting frame, and the “M_Metal_Gold” material already in UE4 looks exactly like what I am looking for.

Mat.PNG.jpg

However, when I apply that material to my painting frame, the material looks really smooth, not at all like the one shown in the material editor live preview.

I am brand new to Unreal Engine, so I don’t know if I’m doing something wrong here.

Does anyone know how to make my material appear a bit rougher when applied to my painting frame?

Thanks,
Antoine

You need to make sure you have UV mapped your 3D model, without UV mapping it doesn’t know how to map a 2D image (the grunge texture) to the 3D model.

Thanks for your answer @darthviper107 ! Yes it does seem I forgot to UV map my model.
When I look at my UV map in the mesh editor, it appears to be empty. Do I need to create it in blender (I created my mesh in blender and then exported it to UE4 as an fbx file) or can I create the map directly in Unreal Engine?

You must create it in Blender. :slight_smile: