In-game auto-update system ?

OP is here: [Android] In-game auto-update system ? - UE4 AnswerHub

Is there a functionality in the stock UE4 or a plugin that allows deploying incremental updates on Android from within the game? (for example, I’d upload updated files, in .zip or loose files, to Amazon S3 and my game/app would download it from there)

I was told, at Oculus forums, that if I package an update, I’d have to update whole entire .apk

I would imagine a lot of people won’t like downloading 1Gb+ games over WiFi. It’s not the size that concerns me, but the frequency of updates. It really kills rapid iteration and “early access” development :confused: