In-App Purchase Consumables

Hi All,

I’m using Blueprints for In-App Purchases. For consumable items, how do i tell Google Play Store or IOS App Store that the item has been given to the user? If the item has been given to the user but hasn’t been consumed in the game, then how do I load the item to the user each time they start the game? Would i check the Store to see if the item is still there?

Thanks!