So my business partner and I are in the process of creating a free 3d mobile game for the iOS/android market, and we’d like to setup In App purchase functionality.
We’d ideally like to set it up so, for example, if you accumulate enough points, or buy points, you can purchase additional functionality, such as new characters, or skateboards (note, this is just an example).
Would we need to set up a separate player controller to set this up? Not sure how to do this or how it would work.
We haven’t been able to find much at all about how to script the blueprint to make this happen, or whether we would need to to create a new player controller for each additional purchased functionality.