# Improving light build times

**URL:** <https://forums.unrealengine.com/t/improving-light-build-times/88853>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** unreal-engine, Performance, Performance-Profiling\
**Created:** [March 30, 2017, 9:23am UTC](https://forums.unrealengine.com/t/improving-light-build-times/88853 "2017-03-30T09:23:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![anonymous\_user\_1b7ed45f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1b7ed45f](https://forums.unrealengine.com/u/anonymous_user_1b7ed45f)\
**Post date:** [March 30, 2017, 10:07am UTC](https://forums.unrealengine.com/t/improving-light-build-times/88853/2 "2017-03-30T10:07:52Z")

</div>

If you have a lot of foliage on your landscape, it might help to tweak the light map resolution:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

---

_[View the full topic](https://forums.unrealengine.com/t/improving-light-build-times/88853)._
