ImpostorBaker turns black foliage, unreal engine 5.0.1

It was working on earlier versions.

I’m guessing it’s either tied into a bug with part of the UE5.0 rendering to rendermaps or because the material blueprints still contain some residue feature from UE4 like tesselation (should be compiled out with a static switch but maybe getting caught in a check).

If it’s still not fixed next week I’ll hopefully have some time to have a look at the blueprints.

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