Impossible to igonre Landscape collision without also ignoring "world static"?

What?
This make even less sense now, so I just add another object and another profime, they are exact the same a part from the object type.
And one works while the other don’t.

And it gets even weirder, I made a trace trough capsule profile, and using the cube profile it still hits the land while the cube actor just pass right trough.

Is there like a cache system or something that might be loading old data?