Impossible to have my material well displayed ...

Your Base Color is hooked up, and that’s the Albedo input.
Is your texture coordinate set correct?
I’d map a simple resolution 256 map with 16x16 black/white squares onto the mesh, to make sure the texture coordinates aren’t horribly stretched.

Other things to look at:
Is your normal map sampler set to “Normal” map type?
Your ambient occlusion looks very dark.