Sanity check - I noticed right away that your mesh is 1 million polygons - did you accidentally input the high poly model into Unreal? That would explain the lack of UVs, and the texture stretching.
Sanity check - I noticed right away that your mesh is 1 million polygons - did you accidentally input the high poly model into Unreal? That would explain the lack of UVs, and the texture stretching.