Importing UV Mapped Textures From Blender -- Best Way?

Should I just not import textures from Blender at all and just make everything in the material editor? This creates a weird workflow for me personally. Because I can’t really control the UV mapping the way I want in UE4 editor, is there another way to go about this? How do you do it?


-in blender you create the uv map → so where which part will be displayed:
-the texture and normal map will be created in photoshop/gimp
-in the UE4 you just create the shader → e.g add roughness, metallic, emissive, effects,… :slight_smile:

So import your textures form blender - create the material in the ue4 - assign it