I have a UParticleSystemComponent, and I need to set its Template dynamically.
I can call myParticleSystemComponet->SetTemplate, but SetTemplate needs (class UParticleSystem * NewTemplate) as input.
How to I import my .uasset into the UParticleSystem*???
The only way I’ve seen is using ConstructorHelpers, but I can’t do it in a constructor, because I don’t know which .uasset I’ll be implementing until I’m running.