# Importing (Multiple Material Issue)

**URL:** <https://forums.unrealengine.com/t/importing-multiple-material-issue/393601>\
**Category:** Rendering\
**Tags:** faces, unreal-engine, import, question\
**Created:** [May 14, 2017, 9:31pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601 "2017-05-14T21:31:56Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![Gabe784](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gabe784](https://forums.unrealengine.com/u/Gabe784)\
**Post date:** [May 14, 2017, 9:31pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601/1 "2017-05-14T21:31:56Z")

</div>

I am trying to import an OBJ from Windows 3D Builder to Unreal Engine 4.15. The OBJ has multiple surfaces with more than one material. However, when I import the OBJ, it always assembles the entire OBJ as one. The OBJ multiple surfaces are replaced with one surface only, and the same happens with the materials. Is there any away I can opt to fill each face of the object separately? Please be detailed…use visuals if necessary.

 ![137935-2017-05-14+(4)_li.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/2/6/026be6989442883b5ca08bff86903b0c717744c4.jpeg)

---

<div class="post-metadata">

**Author:** ![JonathanCDev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JonathanCDev](https://forums.unrealengine.com/u/JonathanCDev)\
**Post date:** [May 14, 2017, 9:42pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601/2 "2017-05-14T21:42:16Z")

</div>

Try and export as FBX and import into UE4 and see if it works OBJ as a different format

---

<div class="post-metadata">

**Author:** ![Gabe784](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gabe784](https://forums.unrealengine.com/u/Gabe784)\
**Post date:** [May 14, 2017, 11:21pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601/3 "2017-05-14T23:21:06Z")

</div>

Already tried FBX. Unfortunately, it had the same results.

---

<div class="post-metadata">

**Author:** ![etaaaron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@etaaaron](https://forums.unrealengine.com/u/etaaaron)\
**Post date:** [May 21, 2017, 3:04pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601/4 "2017-05-21T15:04:11Z")

</div>

I have same issue

---

<div class="post-metadata">

**Author:** ![etaaaron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@etaaaron](https://forums.unrealengine.com/u/etaaaron)\
**Post date:** [May 21, 2017, 3:15pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601/5 "2017-05-21T15:15:17Z")

</div>

![138622-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/7/60701603fc32326d0d62c368d93dc1be226be54b.jpeg)

resolved myself make sure click “combine meshes” button

---

<div class="post-metadata">

**Author:** ![Gabe784](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gabe784](https://forums.unrealengine.com/u/Gabe784)\
**Post date:** [May 24, 2017, 8:29pm UTC](https://forums.unrealengine.com/t/importing-multiple-material-issue/393601/6 "2017-05-24T20:29:50Z")

</div>

Manually CLICK IMPORT instead of letting Unreal Engine import the object automatically.

![139087-2017-05-24_li.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/a/9/4a985c1a64b2ac5aaf4d78c4cc9ba9234f3ce094.jpeg)
