My UE4 project has StaticMeshActor.
I need to make an application (bat file or exe), which will take obj file as a parameter.
This application should make the following changes in the project:
- Import this obj file to asset
- Replace existing StaticMeshActor with this new asset.
I had never before written similar applications.
Are there any suggestions how to do it?
I guess that it needs to use UE4 API, but I can not understand exactly how. It should be a plugin?