# Importing mesh from cloud

**URL:** <https://forums.unrealengine.com/t/importing-mesh-from-cloud/128918>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [July 19, 2019, 8:42am UTC](https://forums.unrealengine.com/t/importing-mesh-from-cloud/128918 "2019-07-19T08:42:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![FFehn32](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@FFehn32](https://forums.unrealengine.com/u/FFehn32)\
**Post date:** [July 19, 2019, 8:42am UTC](https://forums.unrealengine.com/t/importing-mesh-from-cloud/128918/1 "2019-07-19T08:42:51Z")

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Greetings all,

I would like to know if its possible to import a mesh in runtime from some online cloud. More specifically, its possible to upload some .obj files in the augment website and then import it during runtime?

Thanks!

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**Author:** ![Nawrot](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nawrot/32/618260_2.png) [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Post date:** [July 19, 2019, 2:35pm UTC](https://forums.unrealengine.com/t/importing-mesh-from-cloud/128918/2 "2019-07-19T14:35:48Z")

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I think all importer functions are in Editor part of engine. That code is not added to runtime executable. So you cannot.  
But you can see code that imports those assets and add that functionality to game yourself in C++. However i think its not easy.
